![]() Notably, the PSP version did not include the extra campaign, The Answer, but did add the option to play as a female protagonist. Atlus re-released the game as Shin Megami Tensei: Persona 3 FES with an additional campaign in 2007, and again for PSP in 2009. In 2006, Atlus released Shin Megami Tensei: Persona 3 - a sort of rebirth for the series - for PlayStation 2. Eternal Punishment is set a few months after its predecessor and follows Maya (also from Innocent Sin) as the lead. Because Atlus loves its complicated web of games, the developer next released a direct sequel to that sequel called Persona 2: Eternal Punishment (2000). In addition to overall battle system tweaks, Innocent Sin also introduced a rumor system - appropriate for high school teens - that players could use to influence events. ![]() Its main character was a high school student who, along with his friends, was granted the power to use Personas. The game follows a more traditional SMT style of gameplay: turn-based fights in which players can chat with demons encountered in battle, and no social elements to build relationships among characters.Īlthough this early title looks and plays vastly different from today’s Persona, it established a few series familiars - high school students living in cities and towns inspired by modern-day Japan fighting supernatural forces and achieving extraordinary feats.Ītlus built the sequel, Persona 2: Innocent Sin (1999), in much of the same way. It’s sort of like that old game where you yell "Bloody Mary" a bunch in order to summon a ghost, except in this case, the group gains the power to summon allies called Personas. It opens with a group of high school students, circa 1996 Japan, playing a "Persona" game. Shin Megami Tensei: Persona laid the groundwork for the Persona franchise. Developer and publisher Atlus eventually rebranded that game to Shin Megami Tensei: Persona with updated content. The most direct route you can trace to Persona is from 1994’s Shin Megami Tensei If…, a game about a group of high school students, to development on another supernatural high school story, Revelations: Persona, released in 1996 for PlayStation it would later come to PSP (and Windows, in Japan). Unraveling the origins of Persona requires jumping through the convoluted evolution of the Megami Tensei franchise, which has spawned such elaborately titled games as Digital Devil Story: Megami Tensei, Shin Megami Tensei: Strange Journey, Shin Megami Tensei: Devil Summoner: Soul Hackers and mess of other JRPGs. Whether you’re a brand-new player interested in learning what Persona is all about, or a returning fan looking for a refresher, we have answers to your questions. But it’s a franchise that spans years of heroes and an absolute crapload of games that often relate to each other in subtle yet important ways. Each Persona game is a contained experience that stands on its own. The series celebrates both its 20th anniversary this year and the release of its next main entry, Persona 5, which launches Sept. It is the JRPG genre at its finest, combining confidence and style with engrossing storytelling. As a social simulator, it places heavy emphasis on building meaningful bonds - and more impressively, succeeds. As a dungeon crawler, it encourages players to grind to their heart’s content without forcing their hand. The arrival of Persona 4 Golden, the latest major entry in the series, was no different the game garnered near universally positive praise from critics, as well as one of Polygon’s elusive top scores.Īs a role-playing series, Persona consistently follows a group of teenagers doing extraordinary things. Each new title has been an impressive improvement on the last, a thoughtful refinement of old ideas coupled with the introduction of new concepts. ![]() Persona 4 Arena Ultimax is available on PS4, Nintendo Switch, and PC.Since its arrival in 1996 in the form of a teen-filled role-playing game, the series has undergone massive changes. The Accomplice Ending shows a dark side to Yu Narukami that was not there in the original Persona 4. This, of course, didn't end up happening, but the fact that Narukami can potentially betray his friends and family just because he had some common ground with Adachi, is disturbing. What makes this ending so crucial is that it got many fans speculating that Atlus was going to put an Accomplice Ending for Goro Akechi when Persona 5: Royal was first announced. He protects Adachi by playing ignorant to the case, and it ends with Adachi calling Yu as he leaves Inaba. In "Accomplice," Narukami burns the ransom note Adachi anonymously sent to the Dojimas. Gamers are then given the choice to suspect Adachi as the killer, or protect him by lying to the IT. This ending can only be unlocked by getting Tohru Adachi's Social Link to Rank 6 before in-game November 4th in Persona 4 Golden.
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